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LEVEL

How it works

Launch. Level up. Beat the Boss.

Coins compete in Arenas. Trading earns them XP, the top coin takes the crown, and a coin that completes its bonding curve clears the Boss. Platform revenue funds pots for the holders.

How LEVEL works

From launch to Boss clear

LaunchXPKingBossRewards

  1. 01

    Launch

    Choose an Arena and launch your contender.

  2. 02

    Trade & level up

    Real activity earns XP. Climb the Arena.

  3. 03

    Take the crown

    Compete for King of the Arena and the Arena Pot.

  4. 04

    Beat the Boss

    Complete the bonding curve and graduate.

  5. 05

    Holders win

    Eligible holders share Boss, Arena and Jackpot rewards.

Fees power the game

LEVEL turns platform revenue into the game economy

  • 40%

    Treasury

    Builds LEVEL

  • 30%

    Token Economy

    Burn or Holder Rewards

  • 15%

    Boss Bounty

    For eligible holders

  • 10%

    Arena Pot

    For the winning contender

  • 5%

    LEVEL Jackpot

    Every 10 verified Boss Clears

Total · 100% of LEVEL platform revenue

Platform revenue is LEVEL's share of collected trading fees. Creator and Meteora fees are separate.

Choose your economy

One choice at launch · fixed for good

Buyback & Burn

The coin's 30% Token Economy share buys back and burns $LEVEL once the official token exists. Until then the budget accrues and is kept.

or

Holder Rewards

The coin's 30% Token Economy share is paid to the coin's eligible holders each epoch.

Level up by staying

Hold · streak · holder level · missions

  • Build your Holding Streak.
  • Level up your holder profile.
  • Complete Missions.
  • Selling part of a position keeps the streak. Falling below the holding line ends it.
  1. 7D

    Holder

    Holder LVL 2

  2. 14D

    Believer

    Holder LVL 3

  3. 30D

    Veteran

    Holder LVL 4

  4. 60D

    Elite

    Holder LVL 5

The words

Everything in one line

Contender XP
Earned by a coin from real trading by distinct wallets. Ranks coins inside their Arena.
Holder level
Yours, per coin: how long you have kept a position. 7, 14, 30 and 60 days.
King of the Arena
The coin with the most XP in its Arena. Holds the crown for the 7-day Reign.
Boss clear
The bonding curve completes and the coin graduates to Meteora DAMM v2. XP does not do this — buying does.
Boss Bounty
Each coin's own pot, built by its trades, for its eligible holders when it clears the Boss.
Arena Pot
One pot per Arena, for the holders of the King when a Reign ends.
LEVEL Jackpot
Released every 10 verified Boss clears, in each asset it holds.